Portrait backdrop measured 0/4 -> 4/4 plain on the failing character, no
change on the one that already passed. After the portrait passes, the vision
model describes hair, facial hair and eyes, and the turnaround and story
prompts are rebuilt with it -- a character with no hair in his sheet got a
different haircut on the sheet and failed the same-person check 3/3.
Costume cut and colours restored for armed characters. v1.41.0.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Measured with the image check: full-body turnarounds 0/5 -> 10/10 (Karyla),
12/12 on Karyla, Darrag and Eolan after the face fixes. The 4-step model
loses the tail of a ~3000-char prompt. Scars are left out of image prompts:
any scar wording, even "fully healed", rendered as fresh gashes. v1.40.0.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Each fix pins a defect seen in a real render. The species test read the raw
sheet field, so a hedged "Mensch (oder Halbelfe...)" matched the elf pattern.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Drawing front/side/rear separately with the edit model reproduced the exact
failure the triptych was introduced to fix: three near-identical front views,
mixed styles between panels, cropped bodies, and the wireframe pose guide
rendered into the costume.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
- fix: base-appearance matched pair lost its concept image + metadata on reload; visual save
wrote base concept art to the record root; one save path for base and forms now
- fix: extraction no longer lets the LLM author image_prompt (source of avatar/concept drift);
avatar-only generation uses the deterministic prompt and flags an existing pair
- fix: prompt writes and Physical/Clothing edits go to the active form; review endpoint checks
each form's own pair; fingerprint parity with the browser incl. visual_* overrides
- feat: appearance forms panel (add/rename/delete/show, per-form stale flag, generate one/all)
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>