5.1 KiB
SOP — Character visual identity and appearance forms
Status: implemented. Covers how a character's avatar and concept (reference) sheet stay the same person, and how one character holds several appearances ("forms") without splitting into several characters or voices.
Single source of truth
- Appearance facts come from the sheet's
physical,clothing,age_estimate,race_species,gender,title,profession,archetype(and the user overridesvisual_appearance,visual_species,visual_costume). Both prompts are built by_character_visual_factsinroutes/conversation.py; the active form is overlaid first (_character_form_sheet, which never lets a form change its ownid/name). image_prompt(portrait) andconcept_art_prompt(reference sheet) are deterministic — built server-side from those facts with fixed camera/lighting/period text. Sheet extraction no longer asks the LLM to writeimage_prompt(it drifted from the concept sheet); the prompt is generated right after extraction bycsAutoGenerateExternalPrompts, and again before any avatar-only or per-form generation. A hand-edited prompt (*_user_edited) is never overwritten.- Only the two prompts describe an appearance.
voice_design_promptand the SillyTavern prompt belong to the character as a whole, so they always live on the base sheet.
Stale detection
_character_identity_fingerprint (server) and _libIdentityFingerprint (browser) hash the same
field list; a test runs the browser code in Node and compares, including list values and non-BMP
characters. The three visual_* overrides are appended only when set, so pairs made before they
existed keep a valid fingerprint. A pair needs review when its prompt version is not current, its
fingerprint is missing or differs, or identity_consistent is false. Regenerating only the
avatar or only the reference image sets identity_consistent = false on an existing pair,
because a lone regeneration produces a new face.
Where the data lives
| base appearance | a form | |
|---|---|---|
| profile image | record image |
form.image |
reference image, version, fingerprint, digests, identity_consistent |
sheet.* |
form.* |
| Physical / Clothing text | sheet.physical/clothing |
form.physical/clothing |
All visual results are written through one function (_libSaveCharacterVisual), which re-reads the
stored record, writes to the active form or the base, and saves. (It used to write the base
reference image to the record root, and the consistent-pair generator kept it in memory only, so a
base pair lost its reference image and metadata on reload.)
GET /api/characters/visual-pair-review checks the base pair and every form that has images, each
against its own metadata and its own fingerprint, and reports form pairs under the form name.
Forms (max 8 per character, enforced in core/validation.py)
Add (starts as a copy of the base Physical/Clothing; only non-empty keys are stored because an empty key would blank the base value when overlaid), rename (unique, ≤160 chars), delete (confirm; the character, its voice and the base look stay), show, and generate matched images for one form or for all forms. Generation rebuilds that form's prompts first (unless hand-edited), saves the pair on that form, then restores whichever appearance was active. Editing Physical/Clothing while a form is active changes only that form.
Image prompt hygiene and the turnaround (1.34.x)
- Setting. Prompts describe the books as The Dark Eye high-fantasy medieval dress (about 900-1300 AD: wool and linen tunics, belted robes, leather, mail where the sheet names it). The earlier "early Renaissance 1420-1500" wording pulled uniforms, coats, hats and boots that read as musketeer/cowboy/wartime.
- Wording. Extracted costume text is rewritten at prompt time (
_period_wording: Uniform, Weste, Hut, Sporen, Jacke, Schal … become surcoat, jerkin, hood, boots, tunic …). Stored sheets are not changed. - Injuries and dirt.
_strip_injury_clausesremoves clauses about blood, wounds, bandages, burns, limping, torn clothes, soot and dirt from appearance, costume and the story moment; the rest of the sentence stays. The portrait baseline asks for clean skin and garments. - Variety. Characters with armour or weapons get an individual garment cut and colour scheme (
_character_design_variation, stable per name; colours the sheet names win) instead of one shared list. - The turnaround stays one T2I triptych. Drawing front/side/rear one by one with the edit model was tried (2026-09-20) and reverted the next day: it returned three near-identical front views, mixed rendering styles between panels, cropped bodies, and copied the wireframe pose guide into the costume — exactly the failure the triptych was introduced to fix. The portrait/sheet face mismatch is still open and needs a different approach.
- Props get an object-only period sentence, so a tile no longer turns into a portrait of the character.
- Older saved prompts are cleaned the same way at render time. Existing image pairs are unchanged until regenerated.